

Ie: sitting in each era as long as possible and simply making your GB's more powerful, gathering as many goods/special resources as possible, farming the weekly guild expeditions/battlegrounds, etc.

They thus end up with a crap city economy that barely functions, are mid/bottom of their nieghbourhoods & thus constantly getting plundered, have limited ability to do much of anything in events/Guild Expeditions/Battlegrounds and become too over-extended on the campaign/continent map. Use those resources to manufacture goods and trade with.

Most new players who flounder and end up hating the game - namely the PvP aspect, do so because they just blindly race through unlocking techs & constantly pushing forward on the main campaign map. Manage an army with five different types of battle units and plunder your enemys cities for resources. (Zeus + Cathedral of Achen + Castel del Monte) 'wrong' way to advance, in FoE, it is absolutely critical that you *never* advance until your city is well and truly prepared.įor example, it's generally accepted that you don't want to unlock the 'Military Tactics' technology which unlocks the attacking/plundering mechanics, until *after* you've built & leveled your main 3 military GB's to Lv10. Unlike Elvenar where there is no 'right' vs. (ie: can finally spend fp's on other players GB's) First Iron Age tech you want to research is 'Architecture' which unlocks Great Building donation. Bronze Age is basically the tutorial stage - get out of it as quickly as you can.Ģ.
